For UQAT, I learned how to do Blueprint programming. More specifically, visual programming. For me it is easier to code that way, rather than simple lines of code.
I've also done extensive work with the then plugin "Metasound" which has since been integrated into Unreal Engine since I've used it. I have also worked with Wwise before for a project, and honestly I like the fact that Unreal Engine has this kind of "All in One" approach, where everything is already integrated, compared to Wwise being a separate entity.