![[Steam Header.jpg|697]]
This project was made in the third and final year of university and ultimately published on Steam. Our project and team made it through all the elimination phases and was picked as one of the two final projects.
It’s an action game with some platforming elements taking inspiration of the character Doomfist from Overwatch and the PVE arenas from Doom.
Programs used:
- [[Unreal Engine]]
- [[Perforce]]
- [[Notion]]
# Gameplay footage:

# Management:
Once again Notion was our internal wiki and production information management. This time though, we had a dedicated production manager, but I was still consulted on how to use Notion and managed the overall structure and tools within.
![[Management.png]]
# System Designer and Programmer:
In the game the player will interact with environmental object to progress or sections with spawning enemies that they need to kill. I was the one who made and designed the first iteration of the system.
Essentially, there was a data table with all the “steps” needed to complete a level. After that we assigned object references to go along with each “step”. Each steps created a manager object responsible of tracking the progress or interaction with certain objects or spawning enemies at specific times.
![[Progression.png]]
# Economic Lead:
I was responsible as a lead with the balancing of the game for all things related to hit points, damage, speed etc. Me and the people and in the economic balancing team would play the game not only to spot numbers that needed to be tweaked but also to find bugs and squash them. We worked by suggesting changes to a list and then discussing them before approving them.
![[Balancing.png]]
# Team:
Animator: Cedrick Lemaine Romulus
Character Art **(Lead)**: Léa Villeneuve
Character Art: [Ariane Labrie](https://labrieariane6.wixsite.com/alabrie-arts)
Environment Art **(Artistic Director)**: Guillaume St-Germain
Environment Art: [Dee-Laina Blais](https://art03mis.artstation.com/)
Environment Art: Jessica Bonhomme
Environment Art: [Justin Daigle](https://www.artstation.com/justinafaso)
Environment Art: Nathan Flayeux
Environment Art: [Nicolas Lévesque](https://nicolaslevesque.artstation.com/)
Environment Art: Thomas Guémon
Level Design **(Lead)**: Elodie Vasseur
Level Design: Frédérick Bélanger
Level Design: [Rémi Perreault](https://remiperreault.com/)
Level Design & Narrative Design: [Hugo Lefebvre](https://linktr.ee/hugolef)
Level Design & Narrative Design: [Justin Marques](https://justinmarques.myportfolio.com/)
Narrative Design **(Lead)**: Esteban Gilbert
Production Management: Xavier Ménard-Beaudoin
Programming **(Technical Director)**: [Émile Paré-Allinger](https://emilepa.ca/)
Programming **(Lead)**: [Maxime Rioux](https://maximerioux.myportfolio.com/)
Programming: [Aryane Duperron](https://www.behance.net/aryaneduperron)
Programming: [Gabriel Gauthier](https://ggauthier.ca/)
Programming AI **(Lead)** & Economic Design: [Rémi Côté](https://remicote0.wixsite.com/portfolio)
Programming AI & Economic Design: Clément Roger
Technical Artist **(Lead)**: [Jérémie Plamondon](https://www.artstation.com/jeremieplam)
UI/UX Design **(Creative Director)**: [Christian Forget](https://christianforgetmultimedia.com/)
UI/UX Design: Gabriel Anctil