![[Resources/Horne/Header.jpg]] A co-op top-down tower defence game, inspired by The Binding of Isaac. The game has a camera similar to the Lego game series. The game was create with the contraint of appealing to Tommy Gaudet, a scenarist at Outer Minds studio. The game was made in around less then a month of total production. I joined the team in the second half of that semester. Programs used: - [[Software Previously Used|Unity]] - [[Perforce]] - [[Software Previously Used|Wwise]] # **Gameplay Design:** I was tasked with the design of the weapons, towers and possible upgrades. The upgrade system was scrapped due to time constraints, but it would’ve borrowed the principles that make The Binding of Isaac so iconic. # **Sound Design:** I was also tasked with all the sound design of the game. I used **Audacity** and **Reaper** to create the sounds and **Wwise** for the integration with the aid of Rémi. I aimed at a snappy but relaxed feel for the game. ![[Gameplay.mp4]] # Team: Narrative Design: Esteban Gilbert Narrative Design, wave system: [Sasha Fortier](https://sashafortier.com/) Pixel art assets: [Camille Boudreault](https://sharkskies.artstation.com/) 3C and general programming: [Vincent Nadeau](https://vincentnadeau76.wixsite.com/portfolio) Towers and UI programming: [Rémi Côté](https://remicote0.wixsite.com/portfolio)